A central challenge of sustainable development is the balancing of different objectives. The LaNuKon project tries to make this experienceable through an educational game (Serious Game) with the example of land use conflicts over renewable energies. In a virtual workshop on 27 March 2020, experts from the TU Berlin, the Working Group for Nature and Environmental Education, the Bergstraße-Odenwald Geo-Nature Park, the Heidelberg University of Applied Sciences, Siegmund Space & Education and the IfLS exchanged views on the development of such a game.
Pupils from the upper secondary school and bachelor students were identified as target groups. These students should learn what spatial requirements different forms of land use have through a simulation that is as realistic as possible. The focus is on the expansion of renewable energies and the competing sustainability aspects such as biodiversity or uses such as settlement areas. Simulatingthese as realistically as possible will be a central challenge of the project. The availability of data is particularly poor at the community level. Here, the project will have to make do with generalised values in some cases.
The Geo-Nature Park Bergstraße-Odenwald serves as a model region where land use conflicts are to be made visible. With high-density areas in the reed beds and along the Bergstrasse, peripheral areas in the Odenwald, intensive agriculture in the reed beds and forestry in the Odenwald, the Geo-Nature Park is characterised by a variety of uses and spatial requirements.
Based on the workshop results, the game concept will be sharpened and the data preparation will be concretised. The aim of the project is to create an analogue version to prove the feasibility of a digital serious game.
Contact persons at IfLS: Dr. Ulrich Gehrlein (gehrlein[at]ifls.de) and Christoph Mathias (mathias[at]ifls.de)